Our mission is to create a virtual entertainment space that is fun and simple to use for everyone. We focus on creating a comfortable environment to meet friends. Our motto is fun in 30 seconds or less, whether you are creating your own clothing brand with our easy to use tools, taking on a job activity to earn currency or meeting people just like you in our immersive 3D space.

 

The Real Life Plus Development and Community Team consist of social enthusiasts and traditional game/mobile developers that are looking to create the next generation of casual games and social experiences. The RL+ Team each have 10+ years of experience and are driven by a passion for social media. Team members have worked on popular games such as The Sims 2, Resident Evil, Toy Story, Tomb Raider, Psychonauts, SpongeBob Squarepants and Madden NFL.



Core Team

 

 

 

Picture of Terry Redfield Terry Redfield - Founder and Chief Creative Officer

Terry Redfield has always had a love affair with social media and video games. She started at age 15 helping to test and create content for text based online communities called BBSs, MUDs, and MOOs to keep in touch with friends all over the world until the birth of graphical virtual worlds called Massively Multiplayer Online Games or MMOs. She spent over 5 years immersed in one of the first MMO's Everquest, leading and organizing over 300 users at a time for the test server design staff.

After completing her Bachelor's Degree in Design at San Jose State, she started her career in games at 3DO in 1996 and has designed and created art for AAA titles ranging from the highly stylized, award winning game "Psychonauts" to more realistic and casual online projects like "vMTV".

  

Saint St. John Colon - Co-Founder and Executive Producer

St.John Colón (MFA, UCLA) has shipped more than 17.7 million video games in 55 different countries in cooperation with Square, Warner Brothers, Nickelodeon and and Disney/Pixar. St. John serves as an adjunct Professor at the USC Viterbi School of Engineering and on the Advisory board of the Inner City Education Foundation of LA Arts program and has lectured at the Art Institute, Otis College of Art & Design, and Sacramento State University.

 

Picture of Tara Packard Tara Packard - Art Director

Tara Packard is a bay area character animator with a classical fine art background and 16 years production experience, including AAA games such as “The Sims”, “Sims 2”, “Lego Island” and “Madden 94, 95”. Recently, Tara designed and created animation for MTV’s social MMO “vLES”, The Pussy Cat Doll’s “Music Lounge”, and “vSide”, a social MMO with emotive 3D avatars (who can do a mean dance step).

 

Tara has an on going passion and dedication to animation and the study of non-verbal communication, acting, character motivation, storytelling, and psychology in order to create believable living characters.

 

advisors

 

 

Ed Fries


Ed Fries created his first video games for the Atari 800 in the early 1980s. He joined Microsoft in 1986, and spent the next ten years as one of the founding developers of both Excel and Word. He left the Office team to pursue his passion for interactive entertainment and created Microsoft Game Studios. Over the next eight years he grew the team from 50 people to over 1200, published more than 100 games including more than a dozen million+ sellers, co-founded the Xbox project, and made Microsoft one of the leaders in the interactive entertainment business. In 2004, Ed retired from his Microsoft Vice President job to continue his work in the video game business as board member, advisor and consultant to a broad range of publishers, independent game developers, and media companies. In 2007 Ed launched his own startup, FigurePrints, an innovative company that uses 3D color printing technology to bring video game characters to life.

 

Nazim Kareemi

 

 

Nazim Kareemi is the CEO and a co-founder of Mixamo, which provides an online service to create 3D animations. Nazim has extensive experience in starting and growing successful VC funded emerging technology companies.

Nazim co-founded Canesta in 1999 as its CEO. Canesta has developed breakthrough CMOS 3D sensors, has been granted over 40 patents, its sensors are used in automotive, PC and video game markets. At Canesta, Nazim assembled and retained an outstanding team and raised several rounds of VC funding. Nazim currently serves on its board of directors.

Prior to Canesta, Nazim was the founding CEO of PenWare, a VC funded technology firm. Under his leadership, PenWare attracted some of the best people in the industry to develop award-winning software for mobile devices. PenWare acquired another company to successfully enter the retail point-of-sale terminal market and became public in 1996. Before starting PenWare, Nazim held engineering and management positions or consulted for companies such as Zilog, Xerox and Intel.

 

 

 

 

Graeme Bayless

 

Graeme Bayless has been directing computer and video game development for over 20 years, with an unbroken record of success. With seven million-unit selling titles created under his direction and a two-decade record for profitability, Graeme is one of the most accomplished development executives in the game industry. He has worked on ov er 70 games in nearly every genre on nearly every platform… from military simulations to action games, from RPGs to sports, from interactive films to strategy. Graeme has been a Programmer, a Producer, a Director, a Lead Designer, and even a Quality Assurance Manager in his extensive career. He has worked for such companies as Electronic Arts, Take Two Interactive, Sierra On-Line, Sega, EIDOS and Take 2. He is currently General Manager for Namco.

 

Dennis Harper

Dennis Harper is one of the game industries leading experts with over two and a half decades of award winning development. Dennis was the Senior Development Director and Senior Director of Global Online Publishing for Electronic Arts where he significantly and fundamentally changed the engineering and development paradigms. He championed the implementation and creative use of reusable central technology, online digital distribution technologies and operations, micro-transaction models and entitlement systems. Dennis directed the core engine design and world-building tools development for Electronic Arts’ blockbuster, "The Godfather”.

Prior to EA Dennis was co-founder and VP of Product Development for Pacific Coast Power & Light. At PCP&L Dennis managed all development operations and production for hit games such as Jet Moto III, Road Rash (N64), and MX Superfly. Dennis began his career in the ‘golden era’ of games at Atari where he created and contributed to many classic hit titles such as Return of the Jedi, Paperboy, Toobin’, Hydra and Primal Rage.